Posts Tagged Nanaimo
Live from FMEUC, it’s the Tim and Jason show!
Posted by Jason Birch in FME on August 11, 2009
OK, so better late than never. At the always-awesome FME User Conference, Tim Taylor and I did a short presentation on Nanaimo’s use of FME Server.
I think we did OK, but I definitely need to spend a bit more time polishing both my presentation and the slides next time.
Check out other great FME UC Videos on Safe’s user conference website. There is a lot of valuable videos, with case studies and technical presentations which will show you how your business processes could be improved by using FME.
As an aside, I count myself fortunate to live within driving distance to two of the best geospatial conferences in the world. In these times of tight budgets, I am incredibly grateful to be able to attend both the FME User Conference and GeoWeb.
-J
FWTools FTW … because GDAL FTW didn’t sound as cool!
Posted by Jason Birch in MapGuide, Open Source, Tutorial on August 11, 2009
I’ve received a bunch of compliments on the performance of the NanaimoMap MapGuide / Fusion application that the City of Nanaimo launched in beta last week.
There is a lot involved in making a web map perform, especially if you are not leveraging tile caching. One part of the story is hardware, and I’m lucky enough to share space on a dual quad-core machine with 4GB RAM and relatively fast disk. Another part is proper generalization of the vector data for display; no point in carrying sub-micron precision on a map that will generally be displayed at 1:500 or smaller. And of course, there’s MapGuide’s inherent speed when properly configured. This leaves out one of the most important parts though: raster data.
Raster data is big, brutish and hard to work with, and optimizing raster access is often one of the most important parts of delivering a successful web map. Users have come to expect “satellite” imagery on their web maps, and complain when it doesn’t perform as well as Google Maps. One of the best ways that I have found of flipping and folding raster data is Frank Warmerdam’s FWTools, which wraps GDAL and some other utilities in a single easy-to-use package.
My starting point consisted of:
- 79 TIFF + Worldfile images, 10cm resolution, about 1.1GB each
- 14 TIFF + Worldfile images, 30cm resolution, about 600MB each
So, I was working with about 100GB of images, none of which were optimized for web-based display, and which did not contain the spatial reference information that the FDO Raster Provider (also based on GDAL!) works best with.
The first thing I did was set up a batch process to optimize the individual images. This involved three steps:
1. Obtain a correct .prj file containing the WKT spatial reference information for my images. The easiest place for me to get this was SpatialReference.org, but you might just have one hanging around.
2. Reprocess the image into a Tiled GeoTIFF, with no compression and a relatively large internal block size, and specifying the projection file obtained above. The caret (^) is the DOS line continuation character:
gdal_translate ^
-co "TILED=YES" ^
-co "PROFILE=GEOTIFF" ^
-co "INTERLEAVE=BAND" ^
-co "BLOCKXSIZE=512" ^
-co "BLOCKYSIZE=512" ^
-a_srs utm83-10.prj ^
infile.tif ^
outfile.tif
You can obtain more information on gdal_translate and the GeoTIFF options on the GDAL website. Depending on your source data and intended use, other values could be more appropriate, and you really should experiment.
3. Create internal pyramids in each image so that the entire image does not need to be fetched when zoomed out. This is one of the easiest performance gains you can get if you can afford the extra disk space.
gdaladdo -r gauss output.tif 2 4 8 16 32 64 128
Once this was done, I had a really decent set of fast images to work with, but these would only be appropriate to load at large scales when only one or a very few of the images need to be opened on each map view. For smaller scales, I needed to reduce the size of the images being processed, and also reduce the number of files being accessed on each fetch. I decided to go with a simple two-tier approach: Load the individual images at scales larger than some fixed value, and load a single overview image at scales smaller than that value.
The only problem was that I did not have an appropriate overview image. I wanted something that was relatively small, highly optimized, and which had white fill in its nodata areas. Fortunately GDAL and the awesome folks in the #gdal channel at freenode came to the rescue again, this time with four steps.
1. The first thing I needed to do was build a list of all of the images I wanted to have as part of the overview and feed these into the gdalbuildvrt command to build a single virtual image. You could do this manually, but I have the awesome GnuWin32 utilities installed so used these instead; they’re almost enough to make me not miss the days when I spent most of my time in Unix:
find images/ -name "*.tif" | xargs gdalbuildvrt -resolution highest all_images.vrt
2. Because I wanted a white background on my overviews, I then edited the all_images.vrt, adding a <NoDataValue/> section at the top of each of the three <VRTRasterBand /> sections:
<VRTRasterBand dataType="Byte" band="1">
<NoDataValue>255</NoDataValue>
3. The gdalinfo command gave me the dimensions of the virtual image, each of which I then divided iteratively to give me reasonable overview dimensions which I could feed into gdal_translate.
gdal_translate ^
-outsize 53120 14000 ^
-co "TILED=YES" ^
-co "PROFILE=GEOTIFF" ^
-co "INTERLEAVE=BAND" ^
-co "BLOCKXSIZE=512" ^
-co "BLOCKYSIZE=512" ^
all_images.vrt ^
all_images.tif
When this completed, I deleted the all_images.tif.aux.xml file because I did not want to carry the additional metadata that GDAL maintains in that file.
Careful with sizes here. If you’re using an application that supports it, you can specify the -CO “BIGTIFF=YES” option to generate files larger than 4GB, but you’re likely better off generating an intermediate level of aggregated and resampled tiles instead.
4. The final step was to once again generate internal pyramids to allow for better performance at small scales:
gdaladdo -r gauss all_images.tif 2 4 8 16 32 64 128
Once these two data sets were processed, I simply used MapGuide Maestro to make two raster data connections. For the first data connection, I added all of the individual TIFF images to a composite raster type, and Maestro generated a configuration document which allows MapGuide to know which image to access for a given extent. For the second layer, I just pointed to the overview GeoTiff. I then created layers for these, experimented until I found the scale where the overview image started looking pixelated, and set the layers’ view scale properties accordingly. There are some notes on working with rasters in the Maestro documentation.
More performance could probably be gained by having an intermediate level where the coverage area was aggregated into larger tiles before being combined into one large overview image, but for the initial launch this was deemed to have high enough performance.
On my production server, I’m lucky enough to have a fast, high-spindle-count RAID shelf dedicated to storing these uncompressed TIFFs, and they scream off the disk. My test server is VMWare-based, and disk performance and space are both at a premium. In this case, I still used the TIFF overview map, but at large scales I access a set of tiled MrSID files instead. This seemed like a decent compromise given the constraints, but did seem to thrash the CPU a bit.
GDAL was one of the first open source geospatial applications I tried (not counting GRASS and MOSS) and is constantly coming in handy, whether I’m reprojecting, adding spatial reference information to images, or converting between formats.
Thanks to hobu (Howard Butler), FrankW (Frank Warmerdam) and EvenR (Even Rouault) from the #gdal IRC channel on freenode for helping me work my way to this solution. Amazing support!
-J
NanaimoMap Testers Wanted
Posted by Jason Birch in MapGuide, Nanaimo, Open Source on August 10, 2009
The City of Nanaimo is launching our new MapGuide Open Source / Fusion based map in beta. I’d love to see some feedback from testers, and to get help generating some real-world usage patterns. You can only do so much with canned load tests.
If you’ve got a few minutes to play with it, please join us here:
NanaimoMap Beta
It’s in beta because of the issues that will likely be shaken out by more widespread use, and because we have not yet built out the layers and search functionality required to match our current MapGuide 6.5 ActiveX-based mapping portal CityMap. This will be completed before the end of the year.
Thanks!
-J
P.S. This application was developed by DM Solutions Group. We’re running Fusion 1.1 with the latest test build (r4114) of MapGuide. We wouldn’t have been able to launch–even in beta–without some last minute fixes by Trevor Wekel of OTX Systems and Haris Kurtagic of SL King. From a personal perspective, these guys are both amazing to work with, moderately priced for the value they offer, and are great resources if you’re stuck with a problem in MapGuide core that you can’t fix on your own. As always, the opinions offered on this blog are my own, not necessarily those of my employer.
Nanaimo Public Art with Seadragon AJAX and KML awesomeness
Posted by Jason Birch in Nanaimo on July 16, 2009
One of my co-workers, Jessica Maple, has just launched a cool new web application that allows people to view public art in the City of Nanaimo. This application combines traditional information (photograph, artist, description) with the power of geography and some neat technology from Microsoft in an innovative way.
You can visit the Nanaimo Public Art Inventory on the City’s website, or view the art directly in KML (Google Earth) or Google Maps.
One of the neat things about this is that if you’re running Google Earth 5, you can see the Microsoft Seadragon AJAX zoomable images inside the KML pop-up balloons. Jessica had to jump through some hoops to get this to work properly in multiple versions of Google Earth and in Google Maps but I think the result is worth it. For this, she borrowed heavily from some of the techniques used by Sean Askay of Google Earth Outreach in his Map The Fallen application.
Here are a couple examples of the art pieces included in the inventory:
A Thousand Fibres (View as KML)
Admiral of the Fleet (view as KML)
Way to go Jessica, and the City of Nanaimo Parks Recreation and Culture department. Full press release available here (pdf).
-J
Nanaimo Photorealistic Buildings in Google Earth
Posted by Jason Birch in Google Earth, Nanaimo, Sketchup on June 8, 2009
Just a quick shout-out to Pauline Hackwood and the City of Nanaimo’s planning department for their initiative in starting to model Nanaimo’s downtown in Sketchup Pro, and for making these models available to others in Google Earth via the 3D Warehouse.

The City of Nanaimo is now managing a 3D Warehouse Collection called Nanaimo Current Models, containing Pauline’s models and any other good models of Nanaimo the collection managers run across. If you’re interested in having your high-quality photorealistic geocoded model added to this collection, let the City know in the Nanaimo 3D Models Google Group.
These tools are a great way to convey planning information to the public. In the future, hopefully the City will also be able to publish historical models of buildings that have been replaced and conceptual models of new developments for public review.
-J
P.S. Cheers to the Sketchup folks too; it didn’t take them very long at all to evaluate the initial set of models and push them into Google Earth.
P.P.S. Like all articles on this site, this represents my personal opinion and viewpoint, not that of my employer.
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